Reus has several Resources. Most of which are important in developing your villages to a high prosperity.
Food in Use refers to the Food being currently used by the Villages. Increasing the Food in Use of a Village will increase the Prosperity.
- Easy methods to provide Food are:
Wealth in Use refers to the Wealth being currently used by the Villages. Increasing the Wealth in Use of a Village will increase the Prosperity.
- Easy methods to provide Wealth are:
Technology in Use refers to the Technology being currently used by the Villages. Increasing the Technology in Use of a Village will increase the Prosperity.
- Easy methods to provide Technology are:
Prosperity is the sum of all the Food in Use, Wealth in Use and Technology in Use. Prosperity is displayed in the Upper Right Corner of the Screen.
Awe is portrayed in the Village Panel. Some Natural Sources or their symbioses provide Awe. When Awe is high, Villages will be less likely to increase their Greed.
Danger is portrayed at the bottom of the Village Panel. Some Animals provide Danger, increasing the Danger to a certain level displayed in the Panel will completely stop the Greed from growing.
Patches with high enough Danger can damage or kill armies as well as angry mobs sent by cities.
The village's Danger has an effect on its villagers:
- Low Danger - No effect on the villagers.
- Medium Danger - Villagers stop getting greedy. Danger also seems to freeze greed decrease.
- High Danger - Villagers destroy the Danger patch to go back to Medium Danger.
The Danger required for this effect will increase as the Village increases its resources.
Here is an example with Wolves and Wisents in the Forest:
Attention: Danger created by aspects used to obtain dangerous animals has to be taken into account.
Natura value is equal to the highest value provided by any Plant in its Natura range.
Here is an example with Onyx and Withered Shrub in the Desert:
|Patch||Nothing||Onyx||Withered Shrub||Withered Shrub||Nothing||Onyx|
|Resource||6||6 23||6||6||6||1 15|