Resources
Reus has several Resources. Most of which are important in developing your villages to a high prosperity.
Contents |
Food
Both Plants and Animals can provide Food.
Food in Use refers to the Food being currently used by the Villages. Increasing the Food in Use of a Village will increase the Prosperity.
- Easy methods to provide Food are:
- Forest: Chicken + Blueberry or Apple Tree + any Animal.
- Desert: Agave + Agave or Kangaroo Rat + any Mineral.
- Swamp: Elderberry + Frog.
- Ocean: Mackerel + Mackerel.
- Mountain: Kumquat + Kumquat.
Wealth
Both Minerals and Animals can provide Wealth.
Wealth in Use refers to the Wealth being currently used by the Villages. Increasing the Wealth in Use of a Village will increase the Prosperity.
- Easy methods to provide Wealth are:
Technology
Both Minerals and Plants can provide Technology.
Technology in Use refers to the Technology being currently used by the Villages. Increasing the Technology in Use of a Village will increase the Prosperity.
- Easy methods to provide Technology are:
- Forest: Dandelion + any Plant or Stone + any Plant.
- Desert: Desert Tortoise + Barrel Cactus + Desert Tortoise or Stone + any Plant.
- Swamp: Peppermint + any Mineral or Marble + Marble.
- Mountain: Ginger + any Animal or Stone + any Plant.
Prosperity
Prosperity is the sum of all the Food in Use, Wealth in Use and Technology in Use. Prosperity is displayed in the Upper Right Corner of the Screen.
Greed
A high level of Greed is a possible trigger for wars between villages or attacks against giants.
Awe
Awe is portrayed in the Village Panel. Some Natural Sources or their symbioses provide Awe. When Awe is high, Villages will be less likely to increase their Greed.
With 15 , villagers increase their Greed if the difference between Resource in Use and Resource available is higher than 35.
Danger
Danger is portrayed at the bottom of the Village Panel. Some Animals provide Danger, increasing the Danger to a certain level displayed in the Panel will completely stop the Greed from growing.
Patches with high enough Danger can damage or kill armies as well as angry mobs sent by cities.
The village's Danger has an effect on its villagers:
- Low Danger - No effect on the villagers.
- Medium Danger - Villagers stop getting greedy. Danger also seems to freeze greed decrease.
- High Danger - Villagers destroy the Danger patch to go back to Medium Danger.
The Danger required for this effect will increase as the Village increases its resources.
Here is an example with Wolves and Wisents in the Forest:
Patch ID | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Patch | Nothing | Nothing | Wisent | Wolf | Nothing | Nothing |
Danger | 2 | 4 | 4 | 4 | 4 | 2 |
Wolf yields 1 + 1 for each Wisent within Animal range.
Wisent covers patches from 1 to 5 in its Animal range and yields 2 .
Wolf covers patches from 2 to 6 in its Animal range and yields 2 .
The village's Danger is equal to the sum of all Danger patches within its borders, 20 in that case.
Attention: Danger created by aspects used to obtain dangerous animals has to be taken into account.
Natura
Natura is generated by Plants within a certain Range. Natura is a requirement stat for some Symbioses, but it can also increase the power of many Aspects used to upgrade Natural Source.
Most Plants have a Natura range of 2 .
Natura value is equal to the highest value provided by any Plant in its Natura range.
Here is an example with Onyx and Withered Shrub in the Desert:
Patch ID | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Patch | Nothing | Onyx | Withered Shrub | Withered Shrub | Nothing | Onyx |
Resource | 6 | 6 23 | 6 | 6 | 6 | 1 15 |
Withered Shrub yields 1 + 5 if next to a Mineral.
Onyx yields 14 + 1,5 for each 1 on the patch.
Withered Shrub (3) covers patches from 1 to 5 in its Natura range and yields 6 .
Withered Shrub (4) covers patches from 2 to 6 in its Natura range and yields 1 .
Animal Range
Animal range isn't actually a Resource, but refers to the Range an Animal has. Most Animals have 2 , but some start of with one 1 or can gain +1 from Symbioses.