Difference between revisions of "Minerals"
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{{Wealth|+8}} if next to [[Quartz]]. | {{Wealth|+8}} if next to [[Quartz]]. | ||
| [[Salt]] with Lesser [[Seismic Aspect]]. | | [[Salt]] with Lesser [[Seismic Aspect]]. | ||
− | [[Topaz]] with Lesser [[Noble Aspect]]. | + | [[Topaz]] with Lesser [[Noble Aspect|Noble]] or [[Crystal Aspect]]. |
|- | |- | ||
| [[File:TOPAZ.png|24px]] [[Topaz]] | | [[File:TOPAZ.png|24px]] [[Topaz]] | ||
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| {{Wealth|+1.5}} for each {{Natura|1}} on this patch. | | {{Wealth|+1.5}} for each {{Natura|1}} on this patch. | ||
| [[Gold]] with Greater [[Noble Aspect]]. | | [[Gold]] with Greater [[Noble Aspect]]. | ||
− | [[Silver]] with Greater [[Seismic Aspect]]. | + | [[Silver]] with Greater [[Seismic Aspect]].<br> |
[[Platinum]] with Greater [[Crystal Aspect]]. | [[Platinum]] with Greater [[Crystal Aspect]]. | ||
|- | |- | ||
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| {{Technology|+5}} for each {{Danger|1}} on this patch. | | {{Technology|+5}} for each {{Danger|1}} on this patch. | ||
| [[Silver]] with Greater [[Crystal Aspect]]. | | [[Silver]] with Greater [[Crystal Aspect]]. | ||
− | [[Aluminium]] with Greater [[Reaction Aspect]]. | + | [[Aluminium]] with Greater [[Reaction Aspect]].<br> |
[[Zinc]] with Greater [[Seismic Aspect]]. | [[Zinc]] with Greater [[Seismic Aspect]]. | ||
|- | |- |
Latest revision as of 21:59, 5 November 2017
refresh links
Minerals are a Natural Source created by the Rock Giant. They usually provide either Wealth or Technology.
Contents |
[edit] List of Forest Minerals
Name | Level | Activates | Yields | Symbiosis | Transmutation |
---|---|---|---|---|---|
Agate | 1 | 10 in Use. | 8 | +10 if next to an Animal. | Salt with Lesser Seismic Aspect.
Topaz with Lesser Noble Aspect. |
Topaz | 1 | 10 in Use. | 10 | +12 and +5 if next to a Plant. | Onyx with Potent Noble Aspect. |
Salt | 1 | 10 in Use and 10 in Use. | 5 , 5 , 5 | +5 and +5 for each non-Salt Mineral next to it.
+5 for each Animal next to it. |
Onyx with Potent Crystal Aspect.
Iron with Potent Seismic Aspect. |
Onyx | 1 | 25 in Use. | 14 | +1.5 for each 1 on this patch. | Gold with Greater Noble Aspect.
Silver with Greater Seismic Aspect. |
Gold | 2 | 100 in Use. | 25 | +60 but -15 for each other Gold on the planet.
+15 for each Mineral next to it. |
Diamond with Sublime Noble or Crystal Aspect. |
Silver | 2 | 40 in Use and 40 in Use. | 15 , 15 | Gains 60% of the Wealth from neighboring Topaz, Onyx, Gold and Platinum.
Gains 60% of the Tech from neighboring Copper, Iron and Aluminium. |
Diamond with Sublime Noble or Crystal Aspect.
Coal with Sublime Crystal Aspect. |
Diamond | 3 | 500 in Use and 250 in Use. | 25 | +100 if next to 2 Plants, and +100 if there are 2 Minerals within 2 range.
+2.5 for each 1 from neighboring Animals. |
none |
Coal | 3 | 100 in Use and 100 in Use. | 20 , 20 | Copper and Iron on the planet gain +10 and +10 . +50 for each Copper or Iron next to this Coal.
+2 and +2 but -1 for each 1 within 2 range from this Coal, excluding the Coal patch itself. |
none |
Stone | 1 | 5 in Use. | 8 | +10 if next to a Plant. | Salt with Lesser Crystal Aspect.
Copper with Lesser Reaction Aspect. |
Copper | 1 | 15 in Use. | 10 | +10 if next to an Animal.
+10 if on a Mountain. |
Iron with Potent Reaction Aspect. |
Iron | 1 | 20 in Use. | 14 | +5 for each 1 on this patch. | Silver with Greater Seismic Aspect.
Aluminium with Greater Reaction Aspect. |
Aluminium | 2 | 100 in Use. | 20 | +10 for each Iron or Copper on the planet. Stacks up to 5 times.
+15 for each Plant next to this Aluminium. |
none |
[edit] List of Desert Minerals
Name | Level | Activates | Yields | Symbiosis | Transmutation |
---|---|---|---|---|---|
Quartz | 1 | 5 in Use. | 10 | +8 if next to Stone.
+8 if next to Quartz. |
Salt with Lesser Seismic Aspect.
Topaz with Lesser Noble or Crystal Aspect. |
Topaz | 1 | 10 in Use. | 10 | +12 and +5 if next to a Plant. | Onyx with Potent Noble Aspect. |
Salt | 1 | 10 in Use and 10 in Use. | 5 , 5 , 5 | +5 and +5 for each non-Salt Mineral next to it.
+5 for each Animal next to it. |
Onyx with Potent Crystal Aspect.
Iron with Potent Seismic Aspect. |
Onyx | 1 | 25 in Use. | 14 | +1.5 for each 1 on this patch. | Gold with Greater Noble Aspect.
Silver with Greater Seismic Aspect. |
Gold | 2 | 100 in Use. | 25 | +60 but -15 for each other Gold on the planet.
+15 for each Mineral next to it. |
Ruby with Sublime Noble Aspect.
Diamond with Sublime Noble or Crystal Aspect. |
Silver | 2 | 40 in Use and 40 in Use. | 15 , 15 | Gains 60% of the Wealth from neighboring Topaz, Onyx, Gold and Platinum.
Gains 60% of the Tech from neighboring Copper, Iron and Aluminium. |
Diamond with Sublime Noble or Crystal Aspect.
Coal with Sublime Crystal Aspect. |
Platinum | 2 | 75 in Use. | 16 , 6 | +15 and +10 for each Coyote or Grey Fox next to it.
+15 for each Animal next to it. |
Coal with Sublime Crystal Aspect. |
Ruby | 3 | 200 in Use. | 30 | +150 but -25 for each other Ruby on the planet.
+30 for each neighboring patch without a Mineral. Animals next to this Ruby gain +5 . Plants gain +15 , +30 and +30 . |
none |
Diamond | 3 | 500 in Use and 250 in Use. | 25 | +100 if next to 2 Plants, and +100 if there are 2 Minerals within 2 range.
+2.5 for each 1 from neighboring Animals. |
none |
Coal | 3 | 100 in Use and 100 in Use. | 20 , 20 | Copper and Iron on the planet gain +10 and +10 . +50 for each Copper or Iron next to this Coal.
+2 and +2 but -1 for each 1 within 2 range from this Coal, excluding the Coal patch itself. |
none |
Stone | 1 | 5 in Use. | 8 | +10 if next to a Plant. | Salt with Lesser Crystal Aspect.
Copper with Lesser Reaction Aspect. |
Copper | 1 | 15 in Use. | 10 | +10 if next to an Animal.
+10 if on a Mountain. |
Iron with Potent Reaction Aspect. |
Iron | 1 | 20 in Use. | 14 | +5 for each 1 on this patch. | Silver with Greater Crystal Aspect.
Aluminium with Greater Reaction Aspect. |
Aluminium | 2 | 100 in Use. | 20 | +10 for each Iron or Copper on the planet. Stacks up to 5 times.
+15 for each Plant next to this Aluminium. |
none |
[edit] List of Swamp Minerals
Name | Level | Activates | Yields | Symbiosis | Transmutation |
---|---|---|---|---|---|
Agate | 1 | 10 in Use. | 8 | +10 if next to an Animal. | Salt with Lesser Seismic Aspect.
Topaz with Lesser Noble Aspect. |
Topaz | 1 | 10 in Use. | 10 | +12 and +5 if next to a Plant. | Onyx with Potent Noble Aspect. |
Salt | 1 | 10 in Use and 10 in Use. | 5 , 5 , 5 | +5 and +5 for each non-Salt Mineral next to it.
+5 for each Animal next to it. |
Onyx with Potent Crystal Aspect.
Iron with Potent Seismic Aspect. |
Onyx | 1 | 25 in Use. | 14 | +1.5 for each 1 on this patch. | Gold with Greater Noble Aspect.
Silver with Greater Seismic Aspect. |
Gold | 2 | 100 in Use. | 25 | +60 but -15 for each other Gold on the planet.
+15 for each Mineral next to it. |
Diamond with Sublime Noble or Crystal Aspect. |
Silver | 2 | 40 in Use and 40 in Use. | 15 , 15 | Gains 60% of the Wealth from neighboring Topaz, Onyx, Gold and Platinum.
Gains 60% of the Tech from neighboring Copper, Iron and Aluminium. |
Diamond with Sublime Noble or Crystal Aspect.
Coal with Sublime Crystal Aspect. Oil with Sublime Seismic Aspect. |
Diamond | 3 | 500 in Use and 250 in Use. | 25 | +100 if next to 2 Plants, and +100 if there are 2 Minerals within 2 range.
+2.5 for each 1 from neighboring Animals. |
none |
Coal | 3 | 100 in Use and 100 in Use. | 20 , 20 | Copper and Iron on the planet gain +10 and +10 . +50 for each Copper or Iron next to this Coal.
+2 and +2 but -1 for each 1 within 2 range from this Coal, excluding the Coal patch itself. |
none |
Oil | 3 | 500 in Use and 250 in Use. | 15 , 25 | +100 gain 100% of the Food from neighboring Plants as Technology.
+5 for each Plant on the planet. +5 for each Mineral on the planet. +5 for each Animal on the planet. |
none |
Marble | 1 | 5 in Use. | 10 | +6 and +6 if next to a Mineral. | Salt with Lesser Crystal Aspect.
Copper with Lesser Reaction or Seismic Aspect. |
Copper | 1 | 15 in Use. | 10 | +10 if next to an Animal.
+10 if on a Mountain. |
Iron with Potent Reaction Aspect.
Phosphorus with Potent Reaction Aspect. |
Phosphorus | 1 | 25 in Use. | 14 | +10 and +5 for each Plant next to it. | Silver with Greater Crystal Aspect.
Aluminium with Greater Reaction Aspect. |
Iron | 1 | 20 in Use. | 14 | +5 for each 1 on this patch. | Silver with Greater Seismic Aspect.
Aluminium with Greater Reaction Aspect. |
Aluminium | 2 | 100 in Use. | 20 | +10 for each Iron or Copper on the planet. Stacks up to 5 times.
+15 for each Plant next to this Aluminium. |
Uranium with Sublime Reaction Aspect. |
Uranium | 3 | 400 in Use. | 30 | +250 if it's the only Uranium on the world.
Gains 50% of all Natural Sources within 2 range, excluding itself. |
none |
[edit] List of Mountain Minerals
Name | Level | Activates | Yields | Symbiosis | Transmutation |
---|---|---|---|---|---|
Agate | 1 | 10 in Use. | 8 | +10 if next to an Animal. | Salt with Lesser Seismic Aspect.
Topaz with Lesser Noble Aspect. |
Topaz | 1 | 10 in Use. | 10 | +12 and +5 if next to a Plant. | Onyx with Potent Noble Aspect. |
Salt | 1 | 10 in Use and 10 in Use. | 5 , 5 , 5 | +5 and +5 for each non-Salt Mineral next to it.
+5 for each Animal next to it. |
Onyx with Potent Crystal Aspect.
Iron with Potent Seismic Aspect. |
Onyx | 1 | 25 in Use. | 14 | +1.5 for each 1 on this patch. | Gold with Greater Noble Aspect.
Silver with Greater Seismic Aspect. |
Gold | 2 | 100 in Use. | 25 | +60 but -15 for each other Gold on the planet.
+15 for each Mineral next to it. |
Diamond with Sublime Noble or Crystal Aspect. |
Silver | 2 | 40 in Use and 40 in Use. | 15 , 15 | Gains 60% of the Wealth from neighboring Topaz, Onyx, Gold and Platinum.
Gains 60% of the Tech from neighboring Copper, Iron and Aluminium. |
Diamond with Sublime Noble or Crystal Aspect.
Coal with Sublime Crystal Aspect. |
Diamond | 3 | 500 in Use and 250 in Use. | 25 | +100 if next to 2 Plants, and +100 if there are 2 Minerals within 2 range.
+2.5 for each 1 from neighboring Animals. |
none |
Coal | 3 | 100 in Use and 100 in Use. | 20 , 20 | Copper and Iron on the planet gain +10 and +10 . +50 for each Copper or Iron next to this Coal.
+2 and +2 but -1 for each 1 within 2 range from this Coal, excluding the Coal patch itself. |
none |
Stone | 1 | 5 in Use. | 8 | +10 if next to a Plant. | Salt with Lesser Crystal Aspect.
Copper with Lesser Reaction Aspect. |
Copper | 1 | 15 in Use. | 10 | +10 if next to an Animal.
+10 if on a Mountain. |
Iron with Potent Reaction Aspect. |
Iron | 1 | 20 in Use. | 14 | +5 for each 1 on this patch. | Silver with Greater Crystal Aspect.
Aluminium with Greater Reaction Aspect. |
Aluminium | 2 | 100 in Use. | 20 | +10 for each Iron or Copper on the planet. Stacks up to 5 times.
+15 for each Plant next to this Aluminium. |
Uranium with Sublime Reaction Aspect. |
Zinc | 2 | 70 in Use. | 20 | Copper, Iron and Aluminium within 3 patches range gain +40% . This is an on-patch Symbiosis. | Uranium with Sublime Reaction Aspect.
Fluorite with Sublime Reaction or Seismic Aspect. |
Fluorite | 3 | 100 in Use and 100 in Use. | 20 | +20 for each different Source type (Animals, Plants, Minerals) within 2 range, excluding this Fluorite.
+25 for each different statistic ( Food, Wealth Technology, Awe, Danger and Natura) which is at least 10 on this patch. |
none |