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레우스에는 다양한 자원이 존재합니다. 각 자원은 마을을 개발하고 번영시키는데 중요한 요소로 작용합니다.
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식량
식량 사용량은 현재 마을에서 얼마나 많은 식량을 사용하고 있는지를 보여줍니다. 식량 사용량이 증가할 수록 마을의 번영도가 높아집니다.
- Easy methods to provide 식량 are:
- Forest: Chicken + Blueberry or Apple Tree + any Animal.
- Desert: Agave + Agave or Kangaroo Rat + any Mineral.
- Swamp: Elderberry + Frog.
- Ocean: Mackerel + Mackerel.
- Mountain: Kumquat + Kumquat.
부
부의 사용량은 현재 마을에서 얼마나 많은 부를 사용하고 있는지를 보여줍니다. 부의 사용량이 증가할 수록 마을의 번영도가 높아집니다.
- Easy methods to provide Wealth are:
기술력
기술력 사용량은 현재 마을에서 얼마나 많은 기술력을 사용하고 있는지를 보여줍니다.
- Easy methods to provide Technology are:
- Forest: Dandelion + any Plant or Stone + any Plant.
- Desert: Desert Tortoise + Barrel Cactus + Desert Tortoise or Stone + any Plant.
- Swamp: Peppermint + any Mineral or Marble + Marble.
- Mountain: Ginger + any Animal or Stone + any Plant.
Prosperity
Prosperity is the sum of all the 식량 in Use, Wealth in Use and Technology in Use. Prosperity is displayed in the Upper Right Corner of the Screen.
Greed
A high level of Greed is a possible trigger for wars between villages or attacks against giants.
Awe
Awe is portrayed in the Village Panel. Some Natural Sources or their symbioses provide Awe. When Awe is high, Villages will be less likely to increase their Greed.
With 15 , villagers increase their Greed if the difference between Resource in Use and Resource available is higher than 35.
Danger
Danger is portrayed at the bottom of the Village Panel. Some Animals provide Danger, increasing the Danger to a certain level displayed in the Panel will completely stop the Greed from growing.
Patches with high enough Danger can damage or kill armies as well as angry mobs sent by cities.
The village's Danger has an effect on its villagers:
- Low Danger - No effect on the villagers.
- Medium Danger - Villagers stop getting greedy. Danger also seems to freeze greed decrease.
- High Danger - Villagers destroy the Danger patch to go back to Medium Danger.
The Danger required for this effect will increase as the Village increases its resources.
Here is an example with Wolves and Wisents in the Forest:
Patch ID | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Patch | Nothing | Nothing | Wisent | Wolf | Nothing | Nothing |
Danger | 2 | 4 | 4 | 4 | 4 | 2 |
Wolf yields 1 + 1 for each Wisent within Animal range.
Wisent covers patches from 1 to 5 in its Animal range and yields 2 .
Wolf covers patches from 2 to 6 in its Animal range and yields 2 .
The village's Danger is equal to the sum of all Danger patches within its borders, 20 in that case.
Attention: Danger created by aspects used to obtain dangerous animals has to be taken into account.
Natura
Natura is generated by 식물 within a certain Range. Natura is a requirement stat for some Symbioses, but it can also increase the power of many Aspects used to upgrade Natural Source.
Most 식물 have a Natura range of 2 .
Natura value is equal to the highest value provided by any Plant in its Natura range.
Here is an example with Onyx and Withered Shrub in the Desert:
Patch ID | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Patch | Nothing | Onyx | Withered Shrub | Withered Shrub | Nothing | Onyx |
Resource | 6 | 6 23 | 6 | 6 | 6 | 1 15 |
Withered Shrub yields 1 + 5 if next to a Mineral.
Onyx yields 14 + 1,5 for each 1 on the patch.
Withered Shrub (3) covers patches from 1 to 5 in its Natura range and yields 6 .
Withered Shrub (4) covers patches from 2 to 6 in its Natura range and yields 1 .
Animal Range
Animal range isn't actually a Resource, but refers to the Range an Animal has. Most Animals have 2 , but some start of with one 1 or can gain +1 from Symbioses.