Difference between revisions of "Hunt Aspect"
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| If at least {{Natura|3}}, {{Food|+1}} | | If at least {{Natura|3}}, {{Food|+1}} | ||
− | | {{Food|+1}}, {{Danger|1} | + | | {{Food|+1}}, {{Danger|1}} |
If at least {{Natura|7}}, {{Food|+2}} | If at least {{Natura|7}}, {{Food|+2}} | ||
− | | {{Food|+2}}, {{Danger|2} | + | | {{Food|+2}}, {{Danger|2}} |
If at least {{Natura|14}}, {{Food|+3}} | If at least {{Natura|14}}, {{Food|+3}} | ||
− | | {{Food|+3}}, {{Danger|2} | + | | {{Food|+3}}, {{Danger|2}} |
If at least {{Natura|30}}, {{Food|+4}} | If at least {{Natura|30}}, {{Food|+4}} | ||
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Revision as of 16:06, 31 January 2016
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Aspect Levels
Aspect level | Ambassador(s) required | 67% Chance | 33% Chance |
---|---|---|---|
1 | 1 ![]() |
Lesser | Potent |
2 | 2 ![]() |
Potent | Greater |
3 | 2 ![]() |
Greater | Sublime |
Lesser | Potent | Greater | Sublime |
---|---|---|---|
If at least 3 ![]() ![]() |
+1 ![]() ![]() |
+2 ![]() ![]() |
+3 ![]() ![]() |
Transmutations
Apply Aspect to | To get | Minimum Aspect level | Minimum Source level |
---|---|---|---|
![]() |
![]() |
Lesser | 1 |
![]() ![]() |
![]() |
Potent | 1
|
![]() ![]() |
![]() |
Greater | 2 |
![]() ![]() ![]() |
![]() |
Sublime | 3 |
![]() |
![]() |
Lesser | 1 |
![]() ![]() |
![]() |
Potent | 1 |
![]() |
![]() |
Greater | 2 |
![]() ![]() |
![]() |
Sublime | 3 |
![]() ![]() |
![]() |
Lesser | 1 |
![]() ![]() |
![]() |
Potent | 1 |
![]() ![]() |
![]() |
Sublime | 3 |
![]() ![]() |
![]() |
Potent | 1 |
![]() ![]() |
![]() |
Lesser | 1 |
![]() ![]() |
![]() |
Greater | 2 |
Strategy
The Hunt Aspect greatly increases the Food and
Danger provided by an Animal. At Potent or better, the Hunt Aspect provides one more
Food per animal range in high
Natura plots.
Since the Hunt Aspect adds about 5-10 danger (unless it is close enough to a village), placement needs to be well considered or the village could be overrun with dangerous creatures. Luckily, one or two Hunt Aspects can be an excellent method for keeping villages from warring with each other.