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		<title>Archrite: /* 기술력 */</title>
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				<updated>2013-11-20T10:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;기술력&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AutoMultiLangBar}}&lt;br /&gt;
&lt;br /&gt;
레우스에는 다양한 '''자원'''이 존재합니다. 각 자원은 마을을 개발하고 번영시키는데 중요한 요소로 작용합니다.&lt;br /&gt;
&lt;br /&gt;
==식량==&lt;br /&gt;
&lt;br /&gt;
[[식물]]과 [[동물]]은 [[식량]]을 증가 시킬 수 있습니다.. &lt;br /&gt;
&lt;br /&gt;
'''[[식량]] 사용량'''은 현재 마을에서 얼마나 많은 식량을 사용하고 있는지를 보여줍니다. 식량 사용량이 증가할 수록 마을의 번영도가 높아집니다.&lt;br /&gt;
&lt;br /&gt;
* Easy methods to provide 식량 are:&lt;br /&gt;
** '''Forest:''' [[Chicken]] + [[Blueberry]] or [[Apple Tree]] + any [[Animal]]. &lt;br /&gt;
** '''Desert:''' [[Agave]] + [[Agave]] or [[Kangaroo Rat]] + any [[Mineral]].&lt;br /&gt;
** '''Swamp:''' [[Elderberry]] + [[Frog]].&lt;br /&gt;
** '''Ocean:''' [[Mackerel]] + [[Mackerel]].&lt;br /&gt;
** '''Mountain:''' [[Kumquat]] + [[Kumquat]].&lt;br /&gt;
&lt;br /&gt;
==부==&lt;br /&gt;
&lt;br /&gt;
[[광물]]과 [[동물]]은 [[부]]를 증가시킬 수 있니다. &lt;br /&gt;
&lt;br /&gt;
'''[[부]]의 사용량'''은 현재 마을에서 얼마나 많은 부를 사용하고 있는지를 보여줍니다. 부의 사용량이 증가할 수록 마을의 번영도가 높아집니다.&lt;br /&gt;
&lt;br /&gt;
* Easy methods to provide Wealth are:&lt;br /&gt;
** '''Forest:''' [[Stoat]] + [[Agate]].&lt;br /&gt;
** '''Desert:''' [[Desert Tortoise]] + any [[Plant]] or [[Quartz]] + [[Quartz]].&lt;br /&gt;
** '''Swamp:''' [[Agate]] + [[Poison Dart Frog]] / [[Iguana]].&lt;br /&gt;
** '''Ocean:''' [[Clownfish]] + [[Clownfish]].&lt;br /&gt;
** '''Mountain:''' [[Monal]] + [[Agate]].&lt;br /&gt;
&lt;br /&gt;
==기술력==&lt;br /&gt;
&lt;br /&gt;
[[광물]]과 [[식물]]은 [[기술력]]을 증가시킬 수 있습니다..&lt;br /&gt;
&lt;br /&gt;
''' [[기술력]] 사용량'''은 현재 마을에서 얼마나 많은 기술력을 사용하고 있는지를 보여줍니다.&lt;br /&gt;
&lt;br /&gt;
* Easy methods to provide Technology are:&lt;br /&gt;
** '''Forest:''' [[Dandelion]] + any [[Plant]] or [[Stone]] + any [[Plant]].&lt;br /&gt;
** '''Desert:''' [[Desert Tortoise]] + [[Barrel Cactus]] + [[Desert Tortoise]] or [[Stone]] + any [[Plant]].&lt;br /&gt;
** '''Swamp:''' [[Peppermint]] + any [[Mineral]] or [[Marble]] + [[Marble]].&lt;br /&gt;
** '''Mountain:''' [[Ginger]] + any [[Animal]] or [[Stone]] + any [[Plant]].&lt;br /&gt;
&lt;br /&gt;
==[[Prosperity]]==&lt;br /&gt;
{{see also|Prosperity}}&lt;br /&gt;
[[Prosperity]] is the sum of all the 식량 in Use, Wealth in Use and Technology in Use. Prosperity is displayed in the Upper Right Corner of the Screen.&lt;br /&gt;
&lt;br /&gt;
==[[Greed#Greed|Greed]]==&lt;br /&gt;
{{see also|Greed#Greed|label 1=Greed}}&lt;br /&gt;
A high level of [[Greed#Greed|Greed]] is a possible trigger for [[Greed#War|wars]] between villages or attacks against giants.&lt;br /&gt;
&lt;br /&gt;
==[[Greed#Awe|Awe]]==&lt;br /&gt;
{{see also|Greed#Awe|label 1=Awe}}&lt;br /&gt;
{{awe}} is portrayed in the Village Panel. Some Natural Sources or their symbioses provide Awe. When Awe is high, Villages will be less likely to increase their Greed.&lt;br /&gt;
&lt;br /&gt;
With {{Awe|15}}, villagers increase their Greed if the difference between Resource in Use and Resource available is higher than 35.&lt;br /&gt;
&lt;br /&gt;
==[[Greed#Danger|Danger]]==&lt;br /&gt;
{{see also|Greed#Danger|label 1=Danger}}&lt;br /&gt;
{{danger}} is portrayed at the bottom of the Village Panel. Some Animals provide Danger, increasing the Danger to a certain level displayed in the Panel will completely stop the Greed from growing. &lt;br /&gt;
&lt;br /&gt;
Patches with high enough Danger can damage or kill armies as well as angry mobs sent by cities.&lt;br /&gt;
&lt;br /&gt;
The village's Danger has an effect on its villagers:&lt;br /&gt;
&lt;br /&gt;
* Low Danger - No effect on the villagers.&lt;br /&gt;
* Medium Danger - Villagers stop getting greedy. Danger also seems to freeze greed decrease.&lt;br /&gt;
* High Danger - Villagers destroy the Danger patch to go back to Medium Danger.&lt;br /&gt;
&lt;br /&gt;
[[File:Danger.png]]&lt;br /&gt;
&lt;br /&gt;
The Danger required for this effect will increase as the Village increases its resources.&lt;br /&gt;
&lt;br /&gt;
'''Here is an example with Wolves and Wisents in the Forest:'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; font-size:95%; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Patch ID&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|1&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|2&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|3&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|4&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|5&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Patch&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing&lt;br /&gt;
| Wisent&lt;br /&gt;
| Wolf&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Danger&lt;br /&gt;
| {{Danger|2}}&lt;br /&gt;
| {{Danger|4}}&lt;br /&gt;
| {{Danger|4}}&lt;br /&gt;
| {{Danger|4}}&lt;br /&gt;
| {{Danger|4}}&lt;br /&gt;
| {{Danger|2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wisent yields {{Danger|2}}.&lt;br /&gt;
&lt;br /&gt;
Wolf yields {{Danger|1}} + {{Danger|1}} for each Wisent within Animal range.&lt;br /&gt;
&lt;br /&gt;
Wisent covers patches from 1 to 5 in its {{range|Animal range}} and yields {{Danger|2}}.&lt;br /&gt;
&lt;br /&gt;
Wolf covers patches from 2 to 6 in its {{range|Animal range}} and yields {{Danger|2}}.&lt;br /&gt;
&lt;br /&gt;
The village's Danger is equal to the sum of all Danger patches within its borders, {{Danger|20}} in that case.&lt;br /&gt;
&lt;br /&gt;
Attention: Danger created by aspects used to obtain dangerous animals has to be taken into account.&lt;br /&gt;
&lt;br /&gt;
==Natura==&lt;br /&gt;
&lt;br /&gt;
{{natura}} is generated by 식물 within a certain {{range}}. Natura is a requirement stat for some Symbioses, but it can also increase the power of many Aspects used to upgrade Natural Source.&lt;br /&gt;
&lt;br /&gt;
Most 식물 have a Natura range of {{Range|2}}.&lt;br /&gt;
&lt;br /&gt;
Natura value is equal to the highest value provided by any Plant in its Natura range.&lt;br /&gt;
&lt;br /&gt;
'''Here is an example with Onyx and Withered Shrub in the Desert:'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; font-size:95%; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Patch ID&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|1&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|2&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|3&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|4&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|5&lt;br /&gt;
!style=&amp;quot;width:90px;&amp;quot;|6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Patch&lt;br /&gt;
| Nothing&lt;br /&gt;
| Onyx&lt;br /&gt;
| Withered Shrub&lt;br /&gt;
| Withered Shrub&lt;br /&gt;
| Nothing&lt;br /&gt;
| Onyx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resource&lt;br /&gt;
| {{Natura|6}}&lt;br /&gt;
| {{Natura|6}} {{Wealth|23}}&lt;br /&gt;
| {{Natura|6}}&lt;br /&gt;
| {{Natura|6}}&lt;br /&gt;
| {{Natura|6}}&lt;br /&gt;
| {{Natura|1}} {{Wealth|15}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Withered Shrub yields {{Natura|1}} + {{Natura|5}} if next to a Mineral.&lt;br /&gt;
&lt;br /&gt;
Onyx yields {{Wealth|14}} + {{Wealth|1,5}} for each {{Natura|1}} on the patch.&lt;br /&gt;
&lt;br /&gt;
Withered Shrub (3) covers patches from 1 to 5 in its Natura range and yields {{Natura|6}}.&lt;br /&gt;
&lt;br /&gt;
Withered Shrub (4) covers patches from 2 to 6 in its Natura range and yields {{Natura|1}}.&lt;br /&gt;
&lt;br /&gt;
==Animal Range==&lt;br /&gt;
&lt;br /&gt;
{{range|Animal range}} isn't actually a Resource, but refers to the Range an Animal has. Most Animals have {{Range|2}}, but some start of with one {{Range|1}} or can gain {{Range|+1}} from Symbioses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Archrite</name></author>	</entry>

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