<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://wiki.reusgame.com/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.reusgame.com/index.php?action=history&amp;feed=atom&amp;title=Greed</id>
		<title>Greed - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.reusgame.com/index.php?action=history&amp;feed=atom&amp;title=Greed"/>
		<link rel="alternate" type="text/html" href="https://wiki.reusgame.com/index.php?title=Greed&amp;action=history"/>
		<updated>2026-06-30T23:38:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.20.3</generator>

	<entry>
		<id>https://wiki.reusgame.com/index.php?title=Greed&amp;diff=3200&amp;oldid=prev</id>
		<title>LFaust: combined this page with existing pages, shortened content already existing on other pages (Awe and Danger are more detailed explained on Resources page)</title>
		<link rel="alternate" type="text/html" href="https://wiki.reusgame.com/index.php?title=Greed&amp;diff=3200&amp;oldid=prev"/>
				<updated>2013-05-29T09:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;combined this page with existing pages, shortened content already existing on other pages (Awe and Danger are more detailed explained on Resources page)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Greed==&lt;br /&gt;
&lt;br /&gt;
Greed is displayed in the [[Village]] Panel, easily recognized by the Blue or Red smileys. A Village gains Greed when their main [[Resources]] are growing too quickly.&lt;br /&gt;
&lt;br /&gt;
Villages increase their Greed if the difference between Resource in Use and Resource available is higher than 20.&lt;br /&gt;
&lt;br /&gt;
If the Greed reaches a medium level, the villagers will want to go to war with a weaker village.&lt;br /&gt;
&lt;br /&gt;
If the Greed reaches a high level, the villagers will want to attack the nearest Giant. Note that they stop fighting against other villages.&lt;br /&gt;
&lt;br /&gt;
Once locked, a Giant can kite the villagers around the world because villagers do not change target until they die.&lt;br /&gt;
&lt;br /&gt;
It is possible to reset the Greed damaging a village or killing its army.&lt;br /&gt;
&lt;br /&gt;
Failing to complete a project will result in Greed but completing one won't decrease current Greed.&lt;br /&gt;
&lt;br /&gt;
If the villagers lose a battle at war, they lose 1 greed.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
Greed is not the only factor to determine war declarations.&lt;br /&gt;
&lt;br /&gt;
In late game, if a village is much more prosperous than its neighbour it will attack it even with 0 greed.&lt;br /&gt;
&lt;br /&gt;
Also, the more warmarks, the more an army is effective and willing to go to war.&lt;br /&gt;
&lt;br /&gt;
==Awe==&lt;br /&gt;
{{see also|Resources#Awe|label 1=Awe}}&lt;br /&gt;
{{awe}} is portrayed in the Village Panel. Some [[Natural Sources]] or their [[symbioses]] provide Awe. When Awe is high, Villages will be less likely to increase their Greed.&lt;br /&gt;
&lt;br /&gt;
==Danger==&lt;br /&gt;
{{see also|Resources#Danger|label 1=Danger}}&lt;br /&gt;
{{danger}} is portrayed at the bottom of the Village Panel. Some Animals provide Danger, increasing the Danger to a certain level displayed in the Panel will completely stop the Greed from growing. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>LFaust</name></author>	</entry>

	</feed>