Greed

From Reus
Jump to: navigation, search

Contents

Greed

Greed is displayed in the Village Panel, easily recognized by the Blue or Red smileys. A Village gains Greed when their main Resources are growing too quickly.

Villages increase their Greed if the difference between Resource in Use and Resource available is higher than 20.

If the Greed reaches a medium level, the villagers will want to go to war with a weaker village.

If the Greed reaches a high level, the villagers will want to attack the nearest Giant. Note that they stop fighting against other villages.

Once locked, a Giant can kite the villagers around the world because villagers do not change target until they die.

It is possible to reset the Greed damaging a village or killing its army.

Failing to complete a project will result in Greed but completing one won't decrease current Greed.

If the villagers lose a battle at war, they lose 1 greed.

War

Greed is not the only factor to determine war declarations.

In late game, if a village is much more prosperous than its neighbour it will attack it even with 0 greed.

Also, the more warmarks, the more an army is effective and willing to go to war.

Awe

Awe Awe is portrayed in the Village Panel. Some Natural Sources or their symbioses provide Awe. When Awe is high, Villages will be less likely to increase their Greed.

Danger

Danger Danger is portrayed at the bottom of the Village Panel. Some Animals provide Danger, increasing the Danger to a certain level displayed in the Panel will completely stop the Greed from growing.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox